There are a lot of shitty things in Quake 3a: So there I am, standing in the middle of Dm4 writing this review.
Look what happened: Dm2, Dm4, E1M2. It’s hard to compare the experience of running “The Bad Place” with 4-6 other people to any other game. I assume from rumors that they “playtested” the game instead of working for months and months. The reason it wasn’t is that the game designers means of development was to play deathmatch, constantly. The design of the game drastically changed in mid-development and by all rights it should have been shit. Quake was made by a bunch of people that had already tasted massive financial success with Doom and slacked in production. What this means is that any later incarnation of this game will be brutally scrutinized, as Quake 2 was. I love the speed, I love the level design, I love the totally unbalanced weapon selection, I love the gibbes, I love rocket jumping over a shower of gibbes. Not Quake 2, Not Unreal, not Doom, but Quake. Predication is necessary as it is essential to provide my biases walking into this review.